During a recent tech lesson, a first-grade student exclaimed, “I play Roblox, and they can scam you!”. And as I listened, she and many of her six-year-old classmates shared their experiences in the game, describing pop-ups and chat boxes, currency and avatars. It was passionate, energetic, and enlightening. As class ended, I began to wonder more about Roblox’s creation and how it could integrate into a teaching and programming moment.