Pokemon Go popularity is not showing any signs of slowing down anytime soon. According to a report from USA Today the game has topped 15 million downloads and the average person is spending around 33 minutes per day in the app. With the game continuing it’s pop culture run and with libraries as many Pokestops or Gyms, this is a perfect time to embrace media mentorship in the library and incorporate it into our Pokemon Go programs.
Sunday evening my family took a walk to our neighborhood park. It’s not unusual to see families out and about riding bikes or walking dogs, but this past weekend the parks have been full of people staring at their phones. Pokemon Go has taken over my community. I’ve never seen our park so busy! There were around 300 people out walking around the park and playing this game. If you’ve been on social media at all in the past few days, you have most likely seen many mentions of Pokemon Go from the good – it’s getting people out and walking, to the bad – people are spending a lot of time staring at screens and not paying attention to their surroundings. So what is Pokemon Go?