apps

Notable Children’s Digital Media Committee wants your Apps!

The 2018 inaugural Notable Children’s Digital Media Committee welcomes your suggestions of Apps for the initial January 2018 list. Per the ALSC Board, children’s digital media is defined as follows: Any real-time, dynamic, and interactive media content or product that is available via personal electronic device across multiple platforms that enables and encourages active engagement and social interaction while developmentally appropriately informing, educating, and/or entertaining. The Committee will select, annotate, and present for publication, a bi-annual list of notable children’s digital media, including websites and Apps of interest to young people and their families, from birth through age 14, starting in January 2018. Please note the following: Apps must currently be available through a US distributor. Apps will be evaluated based on the following criteria: 1.    Respect young people’s intelligence and imagination 2.    Exhibit venturesome creativity 3.    Reflect and encourage the natural interest of children and young adolescents in exemplary…

apps

Media Mentorship, Diversity and Inclusion, and the Screen Time Symposium

The Screen Time Symposium, a collaboration between the Developmental Media Lab and the Erikson Institute, was held September 9th in Chicago. Organized by Carly Kocurek and Jennifer Miller, this interdisciplinary symposium raised many “provocations” around digital media for young people—all of which are relevant to our work as youth services librarians, and especially as media mentors, working to select the best tools and apps for the children we serve.

apps

An “Apportunity” to Learn – Evaluating Apps

Parents, teachers, and librarians; are your children wasting an opportunity to learn while using mobile apps? Not all educational apps are equal, while some are not even worth your time downloading. For children under the age of 5, parents and educators should look for apps that enhance these five categories: reading, writing, singing, talking, and playing. Older children are developmentally ready for STEM (Science, Technology, Engineering, and Math) and creative apps, like those that facilitate the creation of art, music, movies, and writing.

apps

Pokemon Go, Libraries, and Media Mentorship

Pokemon Go Sign Outside of a Library

Pokemon Go popularity is not showing any signs of slowing down anytime soon. According to a report from USA Today the game has topped 15 million downloads and the average person is spending around 33 minutes per day in the app. With the game continuing it’s pop culture run and with libraries as many Pokestops or Gyms, this is a perfect time to embrace media mentorship in the library and incorporate it into our Pokemon Go programs.

apps

Apps, Storytime, and Media Mentorship

The Summer Reading Program is in full swing here in Mount Prospect, Illinois, and with that comes patron questions about books, movies, programs, and more. In the past year, there have also been more questions about selecting appropriate and interesting apps for children. After discussing the need to address media mentorship in a more direct approach than what we were currently doing, it was decided this summer to start giving patrons a take home at the end of storytime that includes a “Digital Lit Tip.”  Our summer storytimes are open to the public and can have children of various ages. Very young children must have a parent with them. In order to make these tips accessible to all patrons, even those who don’t have access to devices at home, we selected apps that were already reviewed and featured on our iPads in the department. We also plan to post the…

apps

Opening Digital Doors with Open eBooks

Last month a huge step toward getting every child in America access to amazing books was taken with the official launch of Open eBooks! The White House announced the news to the excitement of librarians, educators and families across the United States on February 24th. Open eBooks is part of the White House ConnectED Initiative which aims to increase access to digital resources as a component of enriching K-12 education. You can read the official press release here. The project is made possible through a partnership with the Digital Public Library of America (DPLA), the New York Public Library, Baker and Taylor, First Book, and made possible by generous commitments of publishers with funding support provided in part by the Institute of Museum and Library Services and the Alfred P. Sloan Foundation. What a great example of many institutions coming together for a greater cause! The Open eBooks app is now available…