Media Mentorship: In Three Parts

Media Mentorship has been a buzz word in children’s librarianship for a while. While it can still cause some disagreement, we’ve generally resolved that it’s important for children’s librarians to embrace as part of their role. Many contend, myself included, that we’ve always been media mentors – that the only real change has been the medium through which media is being conveyed. Even still, it can be tricky to navigate what about these new mediums to focus on as librarians. I’ve been working with a group of librarians out of Central Maryland, along with Lisa Guernsey from New America and Elaine Czarnecki of Resources in Reading to develop a training toolkit for library systems around the topic of Media Mentorship and we’ve broken the concept of Media Mentorship down into three categories for easier understanding.   Media Mechanics – How do I work this? We’ve long acknowledged that it’s important…

Story Time, Media Mentorship, and Modeling Media Behavior

Technology and story times are a pairing that Children’s Librarians are always striving to balance. Tablets allow us to bring in more variety to our story times, as well as to more easily communicate with increasingly diverse story time groups. However, we also have to keep in mind that as Children’s Librarians that we are the primary resource for many families for how they should be interacting with technology around their children. I have been re-reading Becoming a Media Mentor by Claudia Haines, Cen Campbell, and the Association for Library Services to Children (ALSC) as our Children’s Services Department seeks to create a more formalized process by which to train staff as media mentors. While the focus of the book is on giving staff what they need to help families determine which technology tools serve their needs best, it has spurred the thought of how we mentor families by the…

Media Mentorship on the Road to VLA

This fall a few colleagues and I presented at the Virginia Library Association’s Conference on building technology into library services for youth. We wanted to feature some of the ways public libraries have found methods of incorporating technology into their repertoire. As the new year kicks off in a week, many librarians will be making goals for the new year and plans for the summer months and Summer Reading/Learning.

Media Mentorship, Diversity and Inclusion, and the Screen Time Symposium

The Screen Time Symposium, a collaboration between the Developmental Media Lab and the Erikson Institute, was held September 9th in Chicago. Organized by Carly Kocurek and Jennifer Miller, this interdisciplinary symposium raised many “provocations” around digital media for young people—all of which are relevant to our work as youth services librarians, and especially as media mentors, working to select the best tools and apps for the children we serve.

Teach Me Something Fun: Media Mentorship and Online Learning

“Libraries are about access, and we need to step up to provide ALL TYPES OF ACCESS.” –Amy Koester, ALSC Blog, Our Future Includes EBooks #alamw13, January 24, 2013 Online learning is a topic that deserves more focus.  Normally, in my conversations about electronic resources, the attention is mainly on ebooks or databases. Libraries, as informal and self directed centers of learning, have been concentrating more on online learning, and it is obvious we need to remember children in this movement as well. Yet when I did a quick and informal survey of library websites, I see much work and time has been spent by libraries on evaluating and recommending online learning sites, and some libraries have even created their own. Through media mentorship, we can draw both our young patrons and their caregivers to the many online learning products, free and paid for, that we subscribe to, find, evaluate, and…

Pokemon Go, Libraries, and Media Mentorship

Pokemon Go popularity is not showing any signs of slowing down anytime soon. According to a report from USA Today the game has topped 15 million downloads and the average person is spending around 33 minutes per day in the app. With the game continuing it’s pop culture run and with libraries as many Pokestops or Gyms, this is a perfect time to embrace media mentorship in the library and incorporate it into our Pokemon Go programs.