One of my goals for programming at my new library is to increase the frequency of pop-up programs in the youth area. We offer a great range of formal, specific-place/specific-time programs every quarter, but I’ve been thinking about whom these types of programs engage. I’m still learning the demographics of youth and families at my new job, but I do have the feeling that the Venn diagram circles of kids who come to the library and kids who come to programs are not wholly overlapping. Why not provide pop-up programs, then, that can take place in the open, without registration restrictions or time requirements, on days and at times when lots of kids are in the space? And why not structure these pop-ups around STEAM activities, which kids are hugely enjoying?
Here are five potential pop-up programs, one for each STEAM content area. These pop-ups would be facilitated and supervised by a staff member.
Stock up at post-holiday candy sales, grab some coffee filters and a cup of water, and you’re ready to see the true colors of kids’ favorite candies. Dunk a candy–preferably something that obviously has dye, like jelly beans, Skittles, and really dark candies–in the water for a few seconds, then set it on the coffee filter. Over the course of the next ten minutes, the dyes from the candy will separate and create something like colorful tree rings on the filter. Note: you can also do this with different types of ink pens to see the colors that actually make up black and blue ink.
Technology – MaKey MaKey!
Break out a fully-charged laptop and a MaKey MaKey kit so that kids can figure out how it works. Let them work collaboratively to figure out how to hook everything up (with plenty of options for conductive materials, like paper clips, dough, and even bananas), then play a game or two from the MaKey MaKey website with their homemade controller before letting another kid have a chance.
Engineering – The Perfect Paper Airplane
Offer all the supplies to make a wide range of paper airplanes: paper in different weights, paper clips, straws, tape, scissors, etc. Don’t forget to include books and/or print-out instructions for paper airplane designs to give kids a starting-off point. Mark out a flying course on the floor/ground (masking tape if inside, chalk if outside) so you can see how far planes fly. Encourage kids to modify their designs to produce longer flight distances.
Art – Friendship Bracelets
Set out different colors of embroidery floss, some masking tape and scissors, and a few books on bracelet designs and let kids spend some time making the designs of their choosing. This may seem like a pretty standard craft, not necessarily a STEAM arts activity; but in actuality, there’s a ton of math involved in figuring out how to weave and create patterns. Bonus of this activity: once kids have the basics of their design, they can socialize as they work, potentially building a camaraderie between kids who tend to be at the library at the same times but never really interact.
Math – Tangrams
Allow kids to engage in some visual problem-solving by setting out tangrams and designs for them to replicate using the shape pieces. You can offer plastic tangram pieces, or print out a tangram template so that kids can cut out and keep their pieces. For kids who get really into solving these puzzles, you can even have speed races to see how quickly kids can figure out different designs.
One of the great things about these types of pop-up programs is that they can translate to lots of different settings. Since they involve limited designated space and few materials, these activities can be “packed up,” so to speak, to accompany a library staffer on outreach, or to bookmobile stops frequented by families with children. When it comes down to it, STEAM pop-ups allow us to provide access to engaging activities and interesting ideas in a context that may be much more viable for many of the families who use our libraries, but never step through the program room door.
Do you offer pop-up programming at your library?